Dong-Won Lee

I'm an undergrad student in Software Convergence at Kyung Hee University.

Currently I'm focused on reinforcement learning and robot learning for physical AI, building on a background in 3D perception, 3D Gaussian Splatting, and SLAM.

Previously I worked as a Software Engineer Intern at ROBROS, developing camera-streaming software for a humanoid robotics SDK, and as a Research Intern at AIMS Lab, Kyung Hee University. I also served for a year and a half in the military as a sergeant.

Profile photo of Dong-Won Lee

Research Interests

I am interested in reinforcement learning, robot learning, and embodied AI: how agents learn reliable behavior from experience, data, and interaction with the physical world. I see perception and control as two halves of learning well from limited data, and I aim to connect spatial grounding from 3DGS/SLAM with policy learning for robotics, VLA systems, and physical AI.

Experience

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ROBROS

Software Engineer Intern, Dec 2025 - Mar 2026

Developed a Python/C++ camera-streaming pipeline for a humanoid robotics SDK and validated it on a physical humanoid robot for VR-based teleoperation.

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AIMS Lab, Kyung Hee University

Research Intern, Jul 2025 - Dec 2025

Conducted hypothesis-driven analysis of LLM use in elementary classrooms and helped construct and validate a multimodal classroom-interaction dataset.

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Photo Studio Booking Platform

Co-founder & Product Manager, Mar 2024 - Jul 2025

Led a five-member team building an iOS studio-booking application, covering product development, design, performance marketing, and B2B studio partnerships.

Projects

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Data-Efficient 3D Gaussian Splatting

Mar 2026 - Present

Applying dataset distillation to input-frame selection for 3D Gaussian Splatting, targeting data-efficient novel-view synthesis under sparse views with gsplat and Mip-NeRF 360.

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Reinforcement Learning Study

Mar 2025 - Present

Studying policy optimization, exploration, and offline RL while implementing PPO and TD3+BC in PyTorch on MuJoCo continuous-control benchmarks.

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Local LLM Infrastructure for Agentic AI Coding

Mar 2025 - Present

Building a self-hosted GPU-based LLM environment for coding agents with vLLM on NVIDIA DGX Spark, including KV-cache quantization and prefix caching.


Design and source code from Jon Barron's website.