Currently I'm focused on reinforcement learning and robot learning
for physical AI, building on a background in 3D perception,
3D Gaussian Splatting, and SLAM.
Previously I worked as a Software Engineer Intern at ROBROS,
developing camera-streaming software for a humanoid robotics SDK,
and as a Research Intern at AIMS Lab, Kyung Hee University.
I also served for a year and a half in the military as a sergeant.
I am interested in reinforcement learning, robot learning, and embodied AI:
how agents learn reliable behavior from experience, data, and interaction
with the physical world. I see perception and control as two halves of
learning well from limited data, and I aim to connect spatial grounding
from 3DGS/SLAM with policy learning for robotics, VLA systems, and physical
AI.
Experience
ROBROS
Software Engineer Intern, Dec 2025 - Mar 2026
Developed a Python/C++ camera-streaming pipeline for a humanoid robotics
SDK and validated it on a physical humanoid robot for VR-based
teleoperation.
AIMS Lab, Kyung Hee University
Research Intern, Jul 2025 - Dec 2025
Conducted hypothesis-driven analysis of LLM use in elementary classrooms
and helped construct and validate a multimodal classroom-interaction
dataset.
Photo Studio Booking Platform
Co-founder & Product Manager, Mar 2024 - Jul 2025
Led a five-member team building an iOS studio-booking application,
covering product development, design, performance marketing, and B2B
studio partnerships.
Applying dataset distillation to input-frame selection for 3D Gaussian
Splatting, targeting data-efficient novel-view synthesis under sparse
views with gsplat and Mip-NeRF 360.